If you want to learn more, please join us for the Bento User Group meeting tomorrow ( ), or post to this thread. Some description of the upcoming changes is below. A new Bento build with an updated and hopefully final skeleton will be coming soon. We have gotten a lot of great suggestions from our testers, and are approaching the end of this process. PS: if you start it from a console window like "wine /path/to/GoodSquad.exe" you can kill it hitting CTRL-C.For the last few weeks, we've been soliciting ideas and evaluating alternatives for updates to the Bento skeleton. Hope this helps fellow linux users out there home/user/.wine/drive_c/users/user/Local Settings/Application Data/MeshesSL/DaeFiles/Īfterwards the application might crash with a segmentation fault but the DAE file is there, so who cares.
#AVASTAR BENTO TUT WINDOWS#
The final DAE file is created in your emulated windows home directory, usually in You might have to sanitize the model name inside the xml file.Ĭlick into the table before copying slm files. best thing is to use only alphanumerical characters, no special characters (like the squiggly things and brackets mesh designers seem to love), no spaces, no URL encoding (%20 for space).
yay! and this is how:īasically, you follow zero's tutorial. Ok, commenting myself, I got it to work under wine. Truly hope you see this request as I am prepared to repeat the process with TMP, Aesthetics, SLINK and Adam&Eve bodies. I've had no luck, not even with the "convert to avastar rig" feature. What im basically trying to achieve is to retain the IK handles such as when adding a new skeleton. Im now trying to copy the bone rotations of the imported dae files over to an added avastar skeleton, rig my combined body to that and then transfer weights from meshes of the imported dae files. I have combined all the body parts and made a single body devided only by materials and UVmaps. I am trying to make one for the Aesthetics body. So you may have to test your stuff out on the main grid, or if you encounter errors uploading change the name of the mesh, it might be too long for it to load PLEASE consider doing a tut on how you did the fankit.
#AVASTAR BENTO TUT UPDATE#
I know the maitreya body can be extracted, because you know I did it to make the fan kit for it, you have to keep in mind thatthe betagrid constantly goes down even more so because of the Bento testing they're doing as welll as the new inventory system update they're implementing. after using darkstorm nd exporting soem items(includes maitreya body) now these items not works at beta server i cant wear m body or add it or rezz on ground ,so how am i gona test stuff now or u know a way to solve this nd why this happened?(tried clearign caches uninstalling dstorm,deletign local folders nd reisntallign firestorm nd all stuff,none of them worked):/ Use the program to decode the mesh before the next login IW.